Freya World
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Freya World

Open Source Java Project
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  

 

 CounterAttack

Go down 
2 posters
AuthorMessage
Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

CounterAttack Empty
PostSubject: CounterAttack   CounterAttack Icon_minitimeFri Jun 10, 2011 12:32 am

skill counter attack on ghost hunter dont work well sometime when u make dmg u dont take it back when the other player use it need fix
Back to top Go down
WindRB




Posts : 24
Join date : 2011-06-06

CounterAttack Empty
PostSubject: Re: CounterAttack   CounterAttack Icon_minitimeFri Jun 10, 2011 9:37 pm

well look at other skills, and figure it out! try a little reverse engineering!

on my days off, i will look into this, and find answer!

im off on monday.
Back to top Go down
WindRB




Posts : 24
Join date : 2011-06-06

CounterAttack Empty
PostSubject: Re: CounterAttack   CounterAttack Icon_minitimeSat Jun 11, 2011 6:39 pm

ok her is main skill code:

<skill id="1542" levels="1" name="Counter Critical">
<!--
Last Modify: 13.01.2011
Confirmed: CT 2.5
Comments:
Description: For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of General Short-Range Physical Attack is increased for 8 seconds.
-->
<set name="aggroPoints" val="679" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
<for>
<effect name="ChanceSkillTrigger" time="1200" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300" stackOrder="1" stackType="counter_critical">
<mul order="0x30" stat="critVuln" val="0.7" />
</effect>
</for>
</skill>

here is trigger code:



<skill id="6059" levels="1" name="Counter Critical">
<!--
Last Modify: 13.01.2011
Confirmed: CT 2.5
Comments:
Description: Critical damage is greatly increased.
-->
<set name="magicLvl" val="81" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="15000" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<effect name="Buff" time="8" val="0" stackOrder="1" stackType="counter_critical_trigger">
<mul order="0x30" stat="cAtk" val="2">
<not>
<using kind="Bow,Crossbow" />
</not>
</mul>
</effect>
</for>
</skill>

im not sure if this is what you mean, please be more specific....
Back to top Go down
Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

CounterAttack Empty
PostSubject: Re: CounterAttack   CounterAttack Icon_minitimeSun Jun 12, 2011 3:32 am

this is counter critical not counter attack dude
Back to top Go down
Sponsored content





CounterAttack Empty
PostSubject: Re: CounterAttack   CounterAttack Icon_minitime

Back to top Go down
 
CounterAttack
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Freya World :: Development :: Bug Reports-
Jump to: