ok her is main skill code:
<skill id="1542" levels="1" name="Counter Critical">
<!--
Last Modify: 13.01.2011
Confirmed: CT 2.5
Comments:
Description: For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, the critical damage of General Short-Range Physical Attack is increased for 8 seconds.
-->
<set name="aggroPoints" val="679" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="true" />
<set name="magicLvl" val="81" />
<set name="mpConsume" val="58" />
<set name="mpInitialConsume" val="15" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_ONE" />
<for>
<effect name="ChanceSkillTrigger" time="1200" val="0" triggeredId="6059" chanceType="ON_ATTACKED_HIT" activationChance="80" activationMinDamage="300" stackOrder="1" stackType="counter_critical">
<mul order="0x30" stat="critVuln" val="0.7" />
</effect>
</for>
</skill>
here is trigger code:
<skill id="6059" levels="1" name="Counter Critical">
<!--
Last Modify: 13.01.2011
Confirmed: CT 2.5
Comments:
Description: Critical damage is greatly increased.
-->
<set name="magicLvl" val="81" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="15000" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<effect name="Buff" time="8" val="0" stackOrder="1" stackType="counter_critical_trigger">
<mul order="0x30" stat="cAtk" val="2">
<not>
<using kind="Bow,Crossbow" />
</not>
</mul>
</effect>
</for>
</skill>
im not sure if this is what you mean, please be more specific....