bluff epic bug!!!
Author Message Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: bluff epic bug!!! Sat Jun 11, 2011 12:38 am when bluff enemy turn his back for 0.5 sec retail is 9sec pls fix this is epic bug
WindRB
Posts : 24Join date : 2011-06-06 Subject: Re: bluff epic bug!!! Sat Jun 11, 2011 6:11 am I checked skill 358, XML looks fine, timer Is set to "9" seconds
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sat Jun 11, 2011 6:18 am is not fine dude log in game and check land for 1 sec
WindRB
Posts : 24Join date : 2011-06-06 Subject: Re: bluff epic bug!!! Sat Jun 11, 2011 6:28 pm does you code look like this? - <skill id="358" levels="1" name="Bluff" enchantGroup1="6"> - <!-- Last Modify: 17.12.2010 Confirmed: Comments: Description: Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate. --> <table name="#enchantMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table> <table name="#ench1Power">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table> <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> - <!-- Dagger/Dual Daggers --> <set name="magicLvl" val="77" /> <set name="mpConsume" val="35" /> <set name="power" val="40" /> - <!-- Base Land Rate --> <set name="target" val="TARGET_ONE" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="AGGREDUCE_CHAR" /> <set name="lvlDepend" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="40" /> <set name="isDebuff" val="true" /> <set name="effectRange" val="400" /> <set name="reuseDelay" val="8000" /> <set name="hitTime" val="1000" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> - <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" effectPower="40" effectType="STUN" /> <effect name="Bluff" noicon="1" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" effectType="DEBUFF" /> </for> </skill> Check your XML....
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Fri Jun 24, 2011 5:59 am I found a video which the bluff is bugged like on this project check it on 0:56 please and fix it sometimes bluff resisted and target turn his back without stun and when bluff successed enemy stuned for 1 sec VIDEO
Willow Admin
Posts : 113Join date : 2011-05-24 Subject: Re: bluff epic bug!!! Fri Jun 24, 2011 1:41 pm Please try this xml code for skill 358 (Bluff)
and feedback if it is better.
Code: <skill id="358" levels="1" name="Bluff" enchantGroup1="6"> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers --> <set name="magicLvl" val="77" /> <set name="mpConsume" val="35" /> <set name="power" val="100" /> <!-- Base Land Rate --> <set name="target" val="TARGET_ONE" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="AGGREDUCE_CHAR" /> <set name="lvlDepend" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="40" /> <set name="isDebuff" val="true" /> <set name="effectRange" val="400" /> <set name="reuseDelay" val="8000" /> <set name="hitTime" val="1000" /> <set name="ignoreResists" val="true"/> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <for> <effect name="Stun" time="9" val="0" effectPower="40" effectType="STUN" stackOrder="1" stackType="Stun"/> <effect name="Bluff" val="0" noicon="1" noResistMessage="1" effectPower="40" effectType="STUN"/> <effect name="RemoveTarget" val="0" noicon="1" noResistMessage="1" effectPower="40" effectType="DEBUFF"/> </for> </skill>
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sat Jun 25, 2011 7:04 am is little better but got the same bug
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sat Jun 25, 2011 12:08 pm Add this is better
Quote : <skill id="358" levels="1" name="Bluff" enchantGroup1="6"> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers --> <set name="magicLvl" val="77" /> <set name="mpConsume" val="35" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="target" val="TARGET_ONE" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="AGGREDUCE_CHAR" /> <set name="lvlDepend" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="40" /> <set name="isDebuff" val="true" /> <set name="effectRange" val="400" /> <set name="reuseDelay" val="8000" /> <set name="hitTime" val="1000" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <for> <effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="40" effectType="STUN" /> <effect name="Bluff" noicon="1" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" effectPower="80" effectType="DEBUFF" /> </for> </skill>
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sat Jun 25, 2011 1:06 pm now i test it is retail like please add it
Willow Admin
Posts : 113Join date : 2011-05-24 Subject: Re: bluff epic bug!!! Sat Jun 25, 2011 1:39 pm Commited at http://trac.assembla.com/FreyaWorld/changeset/149
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sun Jun 26, 2011 4:13 am sorry willow make one more change this is the best arround Code: <skill id="358" levels="1" name="Bluff" enchantLevels1="15"> <table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger"/> <!-- Dagger/Dual Daggers --> <set name="mpConsume" val="35"/> <set name="power" val="40"/> <!-- Base Land Rate --> <set name="magicLvl" val="77"/> <set name="lvlDepend" val="1"/> <set name="reuseDelay" val="8000"/> <set name="hitTime" val="1000"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="AGGREDUCE_CHAR"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="isDebuff" val="true"/> <set name="effectRange" val="400"/> <set name="effectType" val="STUN"/> <enchant1 name="power" val="#ench1power"/> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/> <effect name="Bluff" noicon="1" val="0"/> <effect name="RemoveTarget" noicon="1" val="0"/> </for> </skill>
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Sun Jun 26, 2011 5:14 am Amazoneus wrote: sorry willow make one more change this is the best arround Code: <skill id="358" levels="1" name="Bluff" enchantLevels1="15"> <table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger"/> <!-- Dagger/Dual Daggers --> <set name="mpConsume" val="35"/> <set name="power" val="40"/> <!-- Base Land Rate --> <set name="magicLvl" val="77"/> <set name="lvlDepend" val="1"/> <set name="reuseDelay" val="8000"/> <set name="hitTime" val="1000"/> <set name="target" val="TARGET_ONE"/> <set name="skillType" val="AGGREDUCE_CHAR"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="isDebuff" val="true"/> <set name="effectRange" val="400"/> <set name="effectType" val="STUN"/> <enchant1 name="power" val="#ench1power"/> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/> <effect name="Bluff" noicon="1" val="0"/> <effect name="RemoveTarget" noicon="1" val="0"/> </for> </skill>
tested
Willow Admin
Posts : 113Join date : 2011-05-24 Subject: Re: bluff epic bug!!! Sun Jun 26, 2011 2:01 pm Commited http://trac.assembla.com/FreyaWorld/changeset/151 Since you seem to understand skills can you check http://trac.l2jdp.com/changeset/8061/trunk for Trick and Switch skills?
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Mon Jun 27, 2011 5:24 am hmm as l2jserver made this change, change it here too they got good developers
Amazoneus
Posts : 54Join date : 2011-06-06Age : 30Location : Greece Subject: Re: bluff epic bug!!! Tue Jun 28, 2011 8:33 am Willow wrote: Commited http://trac.assembla.com/FreyaWorld/changeset/151 Since you seem to understand skills can you check http://trac.l2jdp.com/changeset/8061/trunk for Trick and Switch skills? i test trick and switch and its ok not need change about bluff i take one from l2jserver stable pack freya and work perfect!!!
final change and this skill is done also enchant work fine
P.S sorry for 3 changes
Quote : <skill id="358" levels="1" name="Bluff" enchantGroup1="6"> <table name="#enchantMagicLvl"> 77 78 78 79 79 80 80 81 81 82 82 83 84 85 85 </table> <table name="#ench1Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <set name="magicLvl" val="77" /> <set name="mpConsume" val="35" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="target" val="TARGET_ONE" /> <set name="saveVs" val="CON" /> <set name="skillType" val="AGGREDUCE_CHAR" /> <set name="lvlDepend" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="40" /> <set name="isDebuff" val="true" /> <set name="effectRange" val="400" /> <set name="reuseDelay" val="8000" /> <set name="hitTime" val="1000" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <for> <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" /> <effect name="Bluff" noicon="1" val="0" /> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill> *Now Im working on counter attack to fix it too
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Subject: Re: bluff epic bug!!!
bluff epic bug!!!