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 bluff epic bug!!!

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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 11, 2011 12:38 am

when bluff enemy turn his back for 0.5 sec retail is 9sec pls fix this is epic bug
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WindRB




Posts : 24
Join date : 2011-06-06

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 11, 2011 6:11 am

I checked skill 358, XML looks fine, timer
Is set to "9" seconds
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 11, 2011 6:18 am

is not fine dude log in game and check land for 1 sec
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WindRB




Posts : 24
Join date : 2011-06-06

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 11, 2011 6:28 pm

does you code look like this?

- <skill id="358" levels="1" name="Bluff" enchantGroup1="6">
- <!--
Last Modify: 17.12.2010
Confirmed:
Comments:
Description: Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.


-->
<table name="#enchantMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#ench1Power">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
- <!-- Dagger/Dual Daggers
-->
<set name="magicLvl" val="77" />
<set name="mpConsume" val="35" />
<set name="power" val="40" />
- <!-- Base Land Rate
-->
<set name="target" val="TARGET_ONE" />
<set name="saveVs" val="MEN" />
<set name="skillType" val="AGGREDUCE_CHAR" />
<set name="lvlDepend" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="isDebuff" val="true" />
<set name="effectRange" val="400" />
<set name="reuseDelay" val="8000" />
<set name="hitTime" val="1000" />
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
- <for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" effectPower="40" effectType="STUN" />
<effect name="Bluff" noicon="1" val="0" />
<effect name="RemoveTarget" noicon="1" val="0" effectPower="80" effectType="DEBUFF" />
</for>
</skill>


Check your XML....
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeFri Jun 24, 2011 5:59 am

I found a video which the bluff is bugged like on this project check it on 0:56 please and fix it
sometimes bluff resisted and target turn his back without stun and when bluff successed enemy stuned for 1 sec



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Willow
Admin
Willow


Posts : 113
Join date : 2011-05-24

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeFri Jun 24, 2011 1:41 pm

Please try this xml code for skill 358 (Bluff)
and feedback if it is better.

Code:
   <skill id="358" levels="1" name="Bluff" enchantGroup1="6">
      <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
      <table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
      <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers -->
      <set name="magicLvl" val="77" />
      <set name="mpConsume" val="35" />
      <set name="power" val="100" /> <!-- Base Land Rate -->
      <set name="target" val="TARGET_ONE" />
      <set name="saveVs" val="MEN" />
      <set name="skillType" val="AGGREDUCE_CHAR" />
      <set name="lvlDepend" val="1" />
      <set name="operateType" val="OP_ACTIVE" />
      <set name="castRange" val="40" />
      <set name="isDebuff" val="true" />
      <set name="effectRange" val="400" />
      <set name="reuseDelay" val="8000" />
      <set name="hitTime" val="1000" />
      <set name="ignoreResists" val="true"/>
      <enchant1 name="magicLvl" val="#enchantMagicLvl" />
      <enchant1 name="power" val="#ench1Power" />
      <for>
         <effect name="Stun" time="9" val="0" effectPower="40" effectType="STUN" stackOrder="1" stackType="Stun"/>
         <effect name="Bluff" val="0" noicon="1" noResistMessage="1" effectPower="40" effectType="STUN"/>
         <effect name="RemoveTarget" val="0" noicon="1" noResistMessage="1" effectPower="40" effectType="DEBUFF"/>
      </for>
   </skill>
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 25, 2011 7:04 am

is little better but got the same bug
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 25, 2011 12:08 pm

Add this is better

Quote :
<skill id="358" levels="1" name="Bluff" enchantGroup1="6">
<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
<set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers -->
<set name="magicLvl" val="77" />
<set name="mpConsume" val="35" />
<set name="power" val="40" /> <!-- Base Land Rate -->
<set name="target" val="TARGET_ONE" />
<set name="saveVs" val="MEN" />
<set name="skillType" val="AGGREDUCE_CHAR" />
<set name="lvlDepend" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="isDebuff" val="true" />
<set name="effectRange" val="400" />
<set name="reuseDelay" val="8000" />
<set name="hitTime" val="1000" />
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
<for>
<effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" effectPower="40" effectType="STUN" />
<effect name="Bluff" noicon="1" val="0" />
<effect name="RemoveTarget" noicon="1" val="0" effectPower="80" effectType="DEBUFF" />
</for>
</skill>
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 25, 2011 1:06 pm

now i test it is retail like please add it
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Willow
Admin
Willow


Posts : 113
Join date : 2011-05-24

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSat Jun 25, 2011 1:39 pm

Commited at http://trac.assembla.com/FreyaWorld/changeset/149
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSun Jun 26, 2011 4:13 am

sorry willow make one more change this is the best arround

Code:
<skill id="358" levels="1" name="Bluff" enchantLevels1="15">
    <table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
    <set name="weaponsAllowed" val="Dagger, Dual Dagger"/> <!-- Dagger/Dual Daggers -->
    <set name="mpConsume" val="35"/>
    <set name="power" val="40"/> <!-- Base Land Rate -->
    <set name="magicLvl" val="77"/>
    <set name="lvlDepend" val="1"/>
    <set name="reuseDelay" val="8000"/>
    <set name="hitTime" val="1000"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="AGGREDUCE_CHAR"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="40"/>
    <set name="isDebuff" val="true"/>
    <set name="effectRange" val="400"/>
    <set name="effectType" val="STUN"/>
    <enchant1 name="power" val="#ench1power"/>
    <for>
      <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
      <effect name="Bluff" noicon="1" val="0"/>
      <effect name="RemoveTarget" noicon="1" val="0"/>
    </for>
  </skill>
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSun Jun 26, 2011 5:14 am

Amazoneus wrote:
sorry willow make one more change this is the best arround

Code:
<skill id="358" levels="1" name="Bluff" enchantLevels1="15">
    <table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
    <set name="weaponsAllowed" val="Dagger, Dual Dagger"/> <!-- Dagger/Dual Daggers -->
    <set name="mpConsume" val="35"/>
    <set name="power" val="40"/> <!-- Base Land Rate -->
    <set name="magicLvl" val="77"/>
    <set name="lvlDepend" val="1"/>
    <set name="reuseDelay" val="8000"/>
    <set name="hitTime" val="1000"/>
    <set name="target" val="TARGET_ONE"/>
    <set name="skillType" val="AGGREDUCE_CHAR"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="40"/>
    <set name="isDebuff" val="true"/>
    <set name="effectRange" val="400"/>
    <set name="effectType" val="STUN"/>
    <enchant1 name="power" val="#ench1power"/>
    <for>
      <effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
      <effect name="Bluff" noicon="1" val="0"/>
      <effect name="RemoveTarget" noicon="1" val="0"/>
    </for>
  </skill>

tested
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Willow
Admin
Willow


Posts : 113
Join date : 2011-05-24

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeSun Jun 26, 2011 2:01 pm

Commited http://trac.assembla.com/FreyaWorld/changeset/151

Since you seem to understand skills
can you check http://trac.l2jdp.com/changeset/8061/trunk for Trick and Switch skills?
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeMon Jun 27, 2011 5:24 am

hmm as l2jserver made this change, change it here too they got good developers
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Amazoneus




Posts : 54
Join date : 2011-06-06
Age : 30
Location : Greece

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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitimeTue Jun 28, 2011 8:33 am

Willow wrote:
Commited http://trac.assembla.com/FreyaWorld/changeset/151

Since you seem to understand skills
can you check http://trac.l2jdp.com/changeset/8061/trunk for Trick and Switch skills?

i test trick and switch and its ok not need change about bluff i take one from l2jserver stable pack freya and work perfect!!!
final change and this skill is done also enchant work fine
P.S sorry for 3 changes

Quote :
<skill id="358" levels="1" name="Bluff" enchantGroup1="6">
<table name="#enchantMagicLvl"> 77 78 78 79 79 80 80 81 81 82 82 83 84 85 85 </table>
<table name="#ench1Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
<set name="magicLvl" val="77" />
<set name="mpConsume" val="35" />
<set name="power" val="40" /> <!-- Base Land Rate -->
<set name="target" val="TARGET_ONE" />
<set name="saveVs" val="CON" />
<set name="skillType" val="AGGREDUCE_CHAR" />
<set name="lvlDepend" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="isDebuff" val="true" />
<set name="effectRange" val="400" />
<set name="reuseDelay" val="8000" />
<set name="hitTime" val="1000" />
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant1 name="power" val="#ench1Power" />
<for>
<effect name="Stun" time="9" val="0" stackOrder="1" stackType="Stun" />
<effect name="Bluff" noicon="1" val="0" />
<effect name="RemoveTarget" noicon="1" val="0" />
</for>
</skill>

*Now Im working on counter attack to fix it too
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PostSubject: Re: bluff epic bug!!!   bluff epic bug!!! Icon_minitime

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